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Vridge vs trinus
Vridge vs trinus





vridge vs trinus

RiftCat: Dev update #14 - New user interfac Entweder zockt man am PC oder an der PlayStation, nur für diese Plattformen wird es die. RiftCat bringen mit VRidge die VR-Spiele für PCs nun auch auf Android-Smartphones mit Cardboard-Brillen. Already answered to you via e-mail but if anyone else sees this comment - please let us know if you have the same problem with one of the following devices: Huawei P8 Lite, Honor 4X, Honor 4C, Huawei G Play Mini It may be some problem. They both have trial version so it won't cost a thing to figure out if either of them is for you.The VRidge APP doesn't work on a Huawei Honor 4c, it launchs, but automatically closes after 0.5seconds. Of course, the best course of action if you're interested would be to try them both and see which one works better for you. (Trinus is also the only one right now that can work with iOS) VRidge is the more plug-and-play solution while Trinus is more customizeable. They've added SteamVR support in Trinus (and recently, support for Nolo) and I hear it's good but harder to configure. VRidge was designed from the beginning to fully emulate a VR HMD and is slowly adding more options, while Trinus was designed to mirror the screen and transmit head rotation as mouse movements. That's probably the main difference between Trinus and VRidge. (Personally never tried it as I'm not interested in playing non-VR games in VR.) Screen mirroring and fake VR are on the roadmap but not done yet. People have been able to use vorpX with VRidge with some level of success. (My Nolo should technically be here tomorrow according to my tracking number so I will be able to give a first hand impression then) Nolo has been working with Riftcat since the beginning and even included a registered copy of VRidge in some reward tiers. It does 360° head tracking using the phone internal sensor (or the more precise sensor array of the GearVR if you have that) It also supports FreeTrack so you can add head-tracking and controllers via a number of methods, the most populars being the PSMove service and of course Nolo. The then added SteamVR support so any SteamVR/OpenVR game will work on it, as well as most Oculus games with the help of Revive. It was originally intended as an Oculus proxy interceptor and can run Rift games for SDK 0.6-0.8. They're also in the progress of adding Moonlight streaming support. By default, if I'm not mistaken, it uses the H264 codec (bith hardware and software encoding available) HECV encoding is also avaiable but still considered experimental becuase it's unstable for some people.







Vridge vs trinus